Westworld.
Panchello house
Panchello house
Location: Perth, Western Australia.
Tasks: 3D modeling, landscape design, rendering.
Client: FOX Transportables.
3D and visualization: Damir Fattakhov.
Software: 3dsmax, Fstorm GPU, Blender Octane edition, ForestPack, Megascans, ArchiCAD, Photoshop.
PC: Intel Core i9 7980X, Asus ROG Strix RTX 2080ti+EVGA RTX Hybrid 2080ti.
Year: 2020.
I present to you a private residential project in Western Australia. Modular house. There are large windows and doors on all sides of the building. 6 rooms inside + a large kitchen-living room. Covered with a high-quality and durable black outer coating that will protect the interior from all weather conditions. Although the house is located in the arid part of the country, it has a fresh, green and dense lawn around it, and the area is planted with a various crops, flowers, ferns, palms and bushes. At the main entrance there is a path made of decorative stone. In the western part of the house there is a man-made path made of wooden blocks, which leads from the left side of the house to the right and vice versa, passing through a small green garden.
- My main and most important tasks were to build 3D model of a house according to the manufacturer's drawings, select and fit materials for structures and completely recreate the territory of the western part of Australia with its picturesque landscapes, low blue skies, green trees and golden sand.
- Of course, I used GPU rendering based on Fstorm render. Each picture took no more than 20-25 minutes per frame at 3000 pixels (no denoise). The light scenario was chosen to be "sunny" with a slightly cold HDRI map, which gives an interesting color palette on the black facade of the building.
Enjoy!
Enjoy!